FB II Compiler

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FB II COMPILER

How to ...

  1. Known incompatibility
  2. Naming convention
  3. Advices and technics of programming
  4. Take care of FB's constants
  5. Variables' scope
  6. Consider different handling of global variables
  7. Understand the DIM statement
  8. Understand the meaning of _"XXXX"
  9. Comprehend # and @ symbols along with parameters
  10. Comprehend the % symbol
  11. Define globals and compile options
  12. Eliminate strange compile errors
  13. Create a precompiled file
  14. Be careful with big projects
  15. Create a faceless background application
  16. Put an expiration date into a program
  17. Put a serial number into a program
  18. Keep control over the mouse clicks
  19. Suspend an application while in background
  20. Handle the Suspend/Resume events
  21. Fix misbehaviour of the AUTOCLIP statement
  22. Fix misbehaviour of the CIRCLE statement
  23. Set a bit
  24. Swap bits
  25. Emulate UNS$ with the mini - runtime
  26. Replace SYSTEM(_aplVol) in the mini - runtime
  27. Pass a record to a local function
  28. Set a value in a record's field
  29. Use XREF with arrays of records
  30. Set a two dimensional array with XREF@
  31. Know more on using XREF@
  32. Check for valid XREF@
  33. Work around the XREF bug
  34. Know where the variables are localised
  35. Display great numbers
  36. Overcome floating point calculation with mini - runtime
  37. Use arrays of memory addresses
  38. Call code resource in a pointer
  39. Call external code resources
  40. Let a DCOD call functions in your app
  41. Call 68K DCOD with FB^3
  42. Fix a misbehaviour with the List Manager on Mac OS 8.5
  43. Know about handles of text
  44. Write multiple edit fields on disk
  45. Toolbox traps
  46. Init and generic trap patch
  47. Consider speed (I)
  48. Consider speed (II)
  49. Consider speed with conditional structures (III)
  50. Measure float point and integer speed in FB^3
  51. Store data on the fly